Papers referenced

The journal article by Meyer and Norman provides the overall guidance and context for our Future of Design initiative work.

Meyer, M. W., & Norman, D. (2020). Changing Design Education for the 21st Century. She Ji: The Journal of Design, Economics, and Innovation, 6(1), 13-49.Changing Design Education for the 21st Century - Science Direct United Nations. (2019). (Source: Science Direct)

The following other sources were referenced in the development of the initiative and the content in the Work section of this website.

United Nations: Sustainable Development Goals. Retrieved July 28, 2019 from (Source: UN.org)

Joint Task Force on Computing Curricula— Association for Computing Machinery (ACM) and IEEE Computer Society. (2013). Computer ScienceCurricula 2013: Curriculum Guidelines for Undergraduate Degree Programs in Computer Science. cs2013_web_final.pdf (acm.org)

Khan, S. (2015). Let's teach for mastery—not test scores. Retrieved from ted.com

Kirschner, P. A., & Hendrick, C. (2020). How learning happens: seminal works in educational psychology and what they mean in practice. Routledge. See the essay by Kirschener and Norman here.

Miller, G. A. (1956). The magical number seven plus or minus two: some limits on our capacity for processing information. PsychologicalReview, 63(2), 81-97. Semantic Scholar

Norman, D. A. (2005). In defense of cheating. Ubiquity (An ACM IT Magazine and Forum), 6(Issue 11, April 13-19). acm.org (Also available at author's website: jnd.org).

Papert, S. (1993). Mindstorms: children, computers, and powerful ideas (2nd ed.). Basic Books.

Wikipedia contributors. (2020 April 16). Mastery learning. Retrieved from Wikipedia